This article is updated for Update 14.
Modding Status Effects Edit
Status effects are defined in the StatusEffects.txt file.
Status effects are bonuses or penalties that are applied in combat, mainly through Combat Abilities.
Note: Every status effect must have a display name defined in the localization file Texts.txt using the following format:
See Modding: Combat Abilities for more information on defining when status effects are applied, and their duration.
Status Effect Icon Edit
Every status effect must define an icon that is displayed above characters that have this effect:
These icons are displayed in a vary small area, and are normally 64x64 pixels.
In most cases you should use the pre-defined icons, "statuseffect_negative" and "statuseffect_positive".
See Modding: Adding Images to Mods for more information on how to add new images.
Status Effect bonuses/penalties Edit
A status effect's bonuses and penalties are defined using the following format:
In the example above, the "hex" status effect reduces a unit's accuracy by 50%, and it's attack speed by 50%.
All values are multipliers that are applied on the unity's base value, unless stated otherwise.
Values may be positive or negative.
|accuracy||Accuracy of attacks|
|evade||Evading enemy attacks|
|attackspeed||Rate of attacks|
|defense||Armor||This is an absolute value, so a value of 2 will add 2 to the unit's armor|
|damage||Damage dealt per hit|
|damagereceived||Multiplier on damage received after armor calculations.|
|vision||Vision range||This is defined in absolute numbers.
A value of 1 means +1 tile.
|armorpierce||Ignore this amount of the target's armor.|