This article is updated for Update 15.1.
Effect Values Edit
Effect Values are used across many configuration files to define bonuses or penalties survivors get in different stats. Depending on where these are used, the effects may be global or specific for a survivor.
Effect values are always defined within another node, such as a skill or a research subject. Within this node, entry consist of a stat ID and a value.
skills.entity.soldier.effect.accuracy=0.1 skills.entity.soldier.effect.actiongroup_patrol=0.2 skills.entity.soldier.effect.health=0.15
The stat IDs in this example are "accuracy", "actiongroup_patrol" and "health". All these bonuses are under the "soldier" skill, and define how that skill affects the survivor's stats.
The stat ID defines which stat will be affected, and the value defines what the bonus or penalty will be. In most cases the value is a multiplier on the base value, so 0.1 translates to 10%, and -0.15 translates to a penalty of 15%.
Supported Stats Edit
The following stats are currently supported.
|damage||Damage dealt per hit|
|accuracy||Accuracy of attacks|
|attackspeed||Rate of attacks|
|evade||Evading enemy attacks|
|vision||Vision range in combat||This is an absolute value, not a multiplier.
A value of 3 will increase the vision range by 3 tiles.
|damagereceived||Modifies damage received after armor calculations.|
|armorpierce||Reduces armor rating of targets by this value.|
|coverefficiency||Bonus to efficiency of cover.|
|actiongroup_search||Speed of searching debris|
|actiongroup_gatherwater||Speed of gathering water|
|actiongroup_research||Science research speed|
|actiongroup_occultresearch||Occult research speed|
|actiongroup_rituals||Speed of performing rituals|
|actiongroup_search_double||Chance for double searching yield|
|actiongroup_chop_double||Chance for double chopping yield|
|actiongroup_gatherwater_double||Chance for double gather water yield|
|actiongroup_mine_double||Chance for double mining yield|
|actiongroup_quarry_double||Chance for double quarrying yield|
|actiongroup_craft_double||Chance for double crafting yield|
|actiongroup_farming_double||Chance for double farming yield|
|actiongroup_build_refund||Chance for raw materials refund when building|
|actiongroup_craft_refund||Chance for raw materials refund when crafting|
|actiongroup_rituals_refund||Chance for raw materials refund when performing rituals|
|workspeed||Speed of performing all tasks|
|healrate||Natural Healing Rate|
|hungerrate||Rate at which a survivor loses nutrition|
|energydrain||Rate at which a survivor loses energy|
|drinkrate||Rate at which a survivor consumes water|
|awarenessadd||Rate at which awareness is added|
|extrascavenge||The chance to receive bonus items in scavenge missions.||This stat is only applied to global effects, and can not appear as a skill or item effect.|
|attackdifficulty||Affects the difficulty of enemy attacks on the base||This stat is only applied to global effects, and can not appear as a skill or item effect.|
|maxsurvivorsinmisison||How many survivors can be sent on a mission||This is an absolute value, not a multiplier.
A value of 1 will allow 1 extra survivor to be sent on missions.
This stat is only applied to global effects, and can not appear as a skill or item effect.
|walkspeed||Movement speed in and out of combat.|
|taskforcespeed||Movement speed of task force.||When applied to a specific survivor through a skill or item, the bonus to a task force will be determined by the highest value of all survivors.|
|vision||Vision range in combat.||Use absolute numbers.
A value of 1 will increase vision range by 1 tile.
|scoutrange||Scout range of task forces||When applied to a specific survivor through a skill or item, the bonus to a task force will be determined by the highest value of all survivors.|
Equipment Specific Stats Edit
All stats may have an equipment tag modifier.
These stats will only be applied when a survivor has an item equipped that has the corresponding tag.
In the example above, a bonus of 15% to attackspeed will only be applied if a survivor has an item equipped that is tagged as "bow".
See Modding: Items for more information on tagging items.