Survivors can perform different actions in their daily life, either to meet their basic needs, work in the base or during a combat mission.

Basic actions Edit

Any survivor can perform any of these basic actions at the same speed.

Walk: Each survivor, alone or in a group, can walk from one place to another. When in a mission, they will automatically take cover if they’re facing enemies.

Eat: Each survivor needs to eat in order to stay alive. Eating increases the “nutrition” bar and avoids starvation. To survive, the player must build farms and harvest crops to eat a sustainable and renewable amount of food. In order to cook the most basic food, survivors first need to build a food table that can only be built in a cabin. More advanced types of food show up later in the game with certain technologies and furniture. Food is available in the inventory of the base.

Drink: Survivors need to drink to stay alive or they’ll die of dehydration. Water can be obtained in wells.

Sleep: Survivors needs to sleep in order to stay alive. Sleeping replenishes their “energy” bar and improves their health. For that they will need a bed that can only be built in a cabin.

Tasks Edit

Tasks are the different chores that you need to do in your base to build facilities, craft weapons and equipment and cook food in order to survive. Every Task take a set amount of time, but a Survivor's skills can speed up or slow down that process. For instance, a Survivalist with the skill Farmer will farm faster than a Fighter with no related Skill.

Build: Survivors can build different facilities, like cabins, beds, vegetable farms, work benches or occult libraries, given that they have enough resources (wood, scraps, stone, metal, clay...).

Chop: Survivors need to collect wood in order to build different facilities and equipment. This wood is available when you chop trees.

Craft: Using different resources (wood, metal, wool, medicines...), Survivors can craft items like scraps, arrows, bows, Molotov cocktails, clubs or magic charms. Crafting must be done in certain crafting workshops that can only be built inside cabins or houses.

Fetch Water: Survivors need a well to fetch water. You start your base with a well, and can build new ones later in the game.

Mine: To build some equipment and facilities, the survivors need to mine metals and minerals. In order to do that, you need to build a mine on the resources, and then collect the metals and minerals.

Occult Research: Survivors can study the origins of demons and learn spells. There are many Charms and Rituals that you can use in combat or in your base management, but ultimately Occult Research is also essential to repel the demon invasion. Occult research can only be done in an occult library.

Quarry: Survivors need to quarry clay and stone for many different facilities and equipment.

Research: By spending time researching, survivors earn Research points they can use to unlock new technologies and blueprints for weapons, buildings, furniture and recipes for crafting, among other things. Research must be done in an experiment table. The speed of the research will be determined by the survivor’s skill in the Research task.

Rituals: Once you discover new spells doing Occult Research, you can perform rituals with different ends: growing new trees, attracting rain...

Search: Survivors need to search for scraps and medicine in abandoned human settlements near the camp. The speed of the searching is determined by the gathering.

Training: Survivors can improve their weapons proficiency by practising in a training field.

Combat Edit

This actions can only be performed in combat during a mission.

Attack: Survivors can be equipped with a weapon (either hand to hand or to kill demons. Its strength will be determined by the stats of the weapon and the combat skill.

Take Cover: A partial or total cover reduces the chance of being hit. Survivors take cover immediately when walking into a covered position (a car, a corner, a tree...).

Use item: You can use different items in combat, both for deffensive or aggresive ends: Molotov cocktails, first aids kits...